The Canvas API is a browser JavaScript API. You can select the <canvas> element with plain JavaScript or with jQuery, but the drawing calls themselves still use the same CanvasRenderingContext2D methods.
const canvas = document.getElementById('my_canvas');
const ctx = canvas.getContext('2d');
ctx.fillRect(45, 45, 150, 90);
const canvas = $('#my_canvas').get(0);
const ctx = canvas.getContext('2d');
ctx.fillRect(45, 45, 150, 90);
jQuery changes how the DOM element is selected or events are attached; it does not replace the Canvas 2D API. For new Canvas code, plain JavaScript is usually sufficient.
The legacy page stated that slider-driven demos could only be built with jQuery UI. Modern HTML provides native range controls:
const slider = document.querySelector('#size');
slider.addEventListener('input', () => {
// redraw the Canvas with slider.value
});
For existing jQuery lessons, see the Plus2net jQuery section. For a practical Canvas example, see the analog clock.
No. Canvas is provided by the browser platform.
No.
No. You still call getContext('2d') on the underlying Canvas element.
Yes for many slider-style controls.
Not necessarily. It can remain useful as legacy reference when clearly identified.
Canvas reference | JavaScript events
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